using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayState : ISceneState
{
    public PlayState(SceneMgr sceneMgr) : base(sceneMgr)
    {
        this.SceneName = "Play";
    }
    public override void StateBegin()
    {

    }
    public override void UpDateScene()
    {

    }
    public override void StateEnd()
    {

    }
}